February 12th, 2026

Patch Notes - 12th Feb 2026

Chat has launched In Private games, you can now discuss anything with the characters and story master, plot your own actions and events, build relationships, trade and ultimately take the story in directions you would like to.

Chat is available to Private and Private Group games. It is also available on Public vote games but for lore exploration only.

Chat history on Public games is only visible to you. Chat costs 5 credits per message using the latest AI models to forge a more immersive experience.

TL;DR

Smarter in-game chat, lower pricing across key actions, and more control over event images, plus smoother starts and broader language support.

New

  • Event Chat (private + public): Players can now chat directly in the event timeline, with a faster and cleaner in-session chat experience.

  • Private action approvals in chat: Significant actions in private games can require group approval before they are applied.

  • Public lore chat improvements: Public game chat is now more personalized and login-aware, with cleaner viewer behavior.

  • Manual event image control: Event images can now be generated manually when needed, instead of relying only on automatic generation for every event.

  • Low-credit survey flow: Eligible players can complete a short survey and receive credit rewards where applicable.

  • Polish + Turkish language support: Added support for both languages across key player flows.

Improved

  • Pricing adjustments across the platform: Core game actions and credit usage have been rebalanced to be more affordable overall.

  • Chat reliability after launch: Follow-up fixes improved chat consistency, message handling, and timeline behavior.

  • Game start and resume flow: Starting or re-entering a game session is smoother and more stable.

  • Arabic RTL and translation Polish and Turkish: Better right-to-left handling and broader translation quality improvements.

Fixed

  • Public/private chat edge cases: Resolved issues where chat state could behave inconsistently in public game views.

  • Onboarding and session blockers: Fixed flow issues that could interrupt early gameplay steps.

  • World access from cards/pages: Addressed view-world routing issues from game/public cards.