April 25th, 2026

Patch Notes - 25th April 2026 - Immersive play and chat upgrades

TL;DR

Immersive play is the new default. Chat adds skill-check dice, multiple NPC replies, longer messages, and smarter @ mentions. Mobile layout and navigation are improved. Fixes for scene video reliability and for hero and scene images when loads or retries go wrong.

New

  • Immersive Game View: Default play is a chapter timeline with scene art, narrative, choices, and chat in one flow. A sticky HUD keeps session context, account, and credits visible. The Game Book stays one tap away (drawer or rail) so you do not leave the story to open objectives or tools. First load and transitions aim to feel intentional, not empty.

  • Dice and skill checks in chat: Risky actions can resolve with a skill check in the thread: tension, roll, and outcome read clearly and stay consistent with the engine. Presentation matches the immersive layout when you use that view.

  • Multiple NPC replies: One send can produce several assistant messages in a row (multiple characters or beats). The thread orders them so the conversation stays readable.

Improved

  • Mobile layout: Better navigation, drawer and top actions, scrolling on game and world surfaces, and a clearer scroll-to-latest in long chat. Spacing and breakpoints are tuned for phones and tablets.

  • Longer chat messages: You can send longer in-game messages so prompts and in-character text are not cut off as early.

  • @ mentions: Smoother flow when choosing who you @ (list, keyboard, and pointer).

  • Discovery and cards: Clearer game and world cards (layout, typography, text-only presentation, controls where pause and resume apply).

  • World metadata: Tone, size, reading age, and language show more consistently as pills across listings.

  • Private sessions: Private image automation reduces repeated setup for generated visuals.

  • Account and content: Smoother forgot and reset password flows; blog updates for new players.

Fixed

  • Scene video: More reliable generation and clearer in-flight and error states so you are less likely to get stuck or misled while a clip is building.

  • Images: Clearer behavior when hero or scene images fail or need a retry, with more predictable recovery and feedback.