May 2nd, 2026

Patch Notes - 2nd May 2026 - Memory Upgrades and Smarter NPCs

TL;DR

TL;DR: aiga_ characters now remember more of what happens in your story. NPCs can track lasting consequences like trust, betrayal, promises, rivalries, injuries, alliances, and relationship changes. We’ve also added new NPC/Faction preview cards and nearby avatar chips so it’s easier to understand who is around you and what matters about them.

Memory Upgrades

We’ve made a major upgrade to how aiga_ handles character memory.

NPCs can now carry forward meaningful story moments instead of relying only on their original setup. If you betray someone, earn their trust, damage a relationship, make a promise, shift a faction’s loyalty, or leave someone wounded behind, aiga_ can remember that and use it in future play.

This should make characters feel more consistent, reactive, and personal to your world.

Game Book Memory

The Game Book now surfaces richer character memory.

You can see important current memories, recent history, and when a character has changed from their original baseline. Long-running stories should now be easier to follow without needing to remember every detail yourself.

Smarter Chat Continuity

Chat has been improved to better respect character facts, relationships, locations, and recent story context.

When you ask an NPC about themselves, their powers, their relationships, or what just happened, aiga_ should stay more grounded in your actual story state.

NPC and Faction Preview Cards

You can now open compact preview cards for NPCs and factions directly from chat.

Character cards can show useful details like role, attitude, location, traits, inventory, current memories, and recent memory history. Faction cards show key faction information like attitude, mission, and background.

Nearby Avatar Chips

Chat now shows nearby NPCs and factions as avatar chips, making it easier to see who is present in the scene and quickly inspect them without breaking the flow of play.

What’s Next

This is the first iteration of the new memory system, and we’ll keep improving it. Our goal is simple: your story should feel like it happened, and the people in it should remember why it matters.