February 24th, 2026

A brand-new Interactive Story mode, richer shared world detail pages, a new Romance narrative tone, smarter chat that fights death spirals and narrative loops, and a sweeping set of UI and engine polish across world cards, game sessions, and progression.
Interactive Story mode
A new way to play — choose this mode when creating a world and your game becomes a guided narrative experience with branching choices that lead to distinct endings. Unlike open-world play, there are no death conditions, no item management, and no metrics to track; just a focused story arc that unfolds over a fixed number of events before reaching a satisfying conclusion. It's ideal for players who want storytelling over simulation, and for creators who want to craft tightly written worlds.
Romance narrative tone
A new tone option available at world creation — centers emotional intimacy, attraction arcs, and relationship stakes. Scenes are built through tension-and-release beats: near-misses, confessions, jealousy, trust repair. Character dialogue prioritises chemistry, vulnerability, and internal conflict over action-heavy escalation.
Shared world detail pages
Shared worlds now open into a full dedicated page with richer information — a more complete view of the world before you start playing.
Smarter chat progression: The AI planner behind chat now has stronger forward-motion guardrails — every response must include a clear progression or stabilisation signal, especially under pressure. This prevents repetitive scenes and keeps stories moving even in difficult situations.
Anti-death-spiral protection: Chat can no longer apply consecutive net-negative pressure to a critical metric without also providing a realistic recovery path. If a turn puts you in danger, it must offer a concrete way out — no more trap states where the story quietly corners you with no options.
Progress-aware quick replies: Suggestion chips are now weighted toward your unresolved objectives, active milestones, and open clue threads, so your options more reliably move the story forward rather than recycling the same scene beats.
Investigation momentum: When active clue threads exist in the world, Probe and Reveal suggestion types get a boost — keeping discovery moving and reducing repetitive dialogue loops.
Terminal outcome handling fixed: If chat reaches a story-ending outcome (death, capture, final resolution), it no longer stalls with a dead-end line in the chat panel. The ending is now handed off cleanly to the world update pipeline, which resolves it properly through the normal update flow.
Chat guidance hints: Subtle guidance text has been added to the quick-reply area and input field to help players understand how to continue the story, without adding visual noise.
Queue messaging simplified: All terminal outcomes now use the standard World update queued. confirmation, with consistent final wording coming from the update pipeline.
World card and carousel responsiveness: Layout heights and metadata display across world cards, community cards, and carousels have been improved for better consistency across screen sizes.
Hero image reference flow: Reference image gallery in game creation is more reliable, with improved handling of image selection for the hero setup step.
Interactive Story session state and progress tracking: Objectives tab, You tab, and session state now correctly reflect Interactive Story context, including progression tracking and turn cap enforcement.